Sep 20, 2009, 08:48 AM // 08:48
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#1
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Lion's Arch Merchant
Join Date: Sep 2006
Location: IGN: Serial Experiments
Guild: Farm people, not drops
Profession: Mo/
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600/smite takes a blow from recent update
No more Mantra of Resolve. I know that's gonna affect things for us 600's.
Such that:- The Underworld build used Mantra to prevent a Savage Slash from a Bladed Aatxe.
- Some Dungeons needed Mantra to prevent interrupts, such as CoF and Arachni's Haunt.
- People are going to have to play the game to complete dungeons now, putting less money in our pockets
Thoughts?
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Sep 20, 2009, 09:07 AM // 09:07
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#2
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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CoF doesn't need mantra of resolve. They changed incendiary arrows to not interrupt a while back. I never ran with mantra of resolve even when they had interrupts. I ran LoD instead to help speed up killing undead. The enchanted interrupts are generally survivable as well. Just use shield of absorption and hit spirit bond right before it's about to end and you should survive.
Instead of mantra you can just use something else and use more planning.
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Sep 20, 2009, 10:38 AM // 10:38
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#3
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Lion's Arch Merchant
Join Date: Mar 2008
Profession: N/A
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Just use mantra for important stuff like Spell Breaker
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Sep 20, 2009, 11:05 AM // 11:05
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#4
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Krytan Explorer
Join Date: Jul 2007
Guild: Old N Dirty [ym]
Profession: W/E
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I wasn't ever aware the Aataxe savage slash was a major issue and surely just using smart skill usage, i.e quarter second casts, pre-emptive cancel casts etc would avoid most interupts on key skills?
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Sep 20, 2009, 11:16 AM // 11:16
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#5
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Desert Nomad
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Quote:
Originally Posted by dark4190
People are going to have to play the game to complete dungeons now, putting less money in our pockets
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How's that supposed to be a issue? It's a GAME, not an assembly line... It's supposed to be played and not run, maybe...?
And no, I don't wanna take profit and returns into account, if playing a dungeon as it was meant to be played is not considered remunerative enough by nowadays gamers, that's their problem.
BTW, do we really need so many thread about a non-existing problem like this?
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Sep 20, 2009, 01:44 PM // 13:44
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#6
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Krytan Explorer
Join Date: Aug 2009
Profession: W/D
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It's an issue and it's serious. I would like to see you loud mouths tank aaxtes and skill cancel when there are more than 3 of them. Casting SoA would be nearly immposible and soa is not a signet to fake activate it to avoid rupt. All you pros cant "cancel" skill fast enough as much as they can spam rupts.
...it killed ability to farm jade brotherhood pff
Last edited by Hells Fury; Sep 20, 2009 at 01:51 PM // 13:51..
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Sep 20, 2009, 01:58 PM // 13:58
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#7
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Krytan Explorer
Join Date: Feb 2009
Location: England
Profession: A/
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The only dungeon that 600's really did NEED MoR was arachni's, but sins run that faster anyway. Try using mindbender? helps against the melee interupts, the mesmer interupts will interupt almost any spell that has a cast time, but you could always try faking =)
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Sep 20, 2009, 02:10 PM // 14:10
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#8
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Frost Gate Guardian
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I don't see why Wary Stance, Mantra of Concentration and Glyph of Concentration are out of the question. Finally people can move away from that ace-in the hole skill. Now, you need two skill slots to remain uninterruptable. Problem, tanks?
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Sep 20, 2009, 02:11 PM // 14:11
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#9
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Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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The only 600/smiting I've ever done is CoF and DTSC, so I'm not a pro. I haven't needed Resolve for CoF since about run #3.
I haven't done other stuff so I can't comment on them, but I can say this - if you absolutely can't run CoF now because Resolve has been nerfed, you are horrible.
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Sep 20, 2009, 02:15 PM // 14:15
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#10
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Does it hurt? Yes.
Does it kill? No.
600/Smite can still run in almost all the areas is did before. Some of those areas will be slower due to smaller aggro's, but it isn't a REQUIRED skill for a 600. And for areas that it is required, you still get 5 seconds of anti-interrupt, which should be enough to get the skills you need to cast completed. Am I upset it was changed? Yes, but only a little. I understand it was a powerful skill, and quite possibly overpowered, but it could have been a PvE/PvP split and allow a longer duration for PvE.
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Sep 20, 2009, 02:18 PM // 14:18
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#11
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Frost Gate Guardian
Join Date: Nov 2007
Location: Netherlands
Guild: The Mirror of Reason [SNOW]
Profession: Rt/
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Quote:
Originally Posted by Ccat
I don't see why Wary Stance, Mantra of Concentration and Glyph of Concentration are out of the question. Finally people can move away from that ace-in the hole skill. Now, you need two skill slots to remain uninterruptable. Problem, tanks?
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I agree, Mantra of Concentration is as good as MoR.
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Sep 20, 2009, 02:30 PM // 14:30
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#12
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Ascalonian Squire
Join Date: Aug 2009
Guild: Almighty Kurzicks of Cantha
Profession: Rt/
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Quote:
Originally Posted by Gill Halendt
How's that supposed to be a issue? It's a GAME, not an assembly line... It's supposed to be played and not run, maybe...?
And no, I don't wanna take profit and returns into account, if playing a dungeon as it was meant to be played is not considered remunerative enough by nowadays gamers, that's their problem.
BTW, do we really need so many thread about a non-existing problem like this?
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yes finally, you get it. People think "hey i should be able to solo non stop everything to get so much money. " Play with other people for a change you whining babies.
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Sep 20, 2009, 04:01 PM // 16:01
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#13
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Frost Gate Guardian
Join Date: Oct 2008
Location: Floirda
Guild: [ASH]IGN: Tokyo Hina
Profession: W/E
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AV and SV for melee rupts
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Sep 20, 2009, 04:21 PM // 16:21
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#14
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Lion's Arch Merchant
Join Date: Jan 2006
Location: Missouri
Guild: Reign Of Judgement
Profession: Rt/
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adapt overcome improvise..........
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Sep 20, 2009, 04:41 PM // 16:41
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#15
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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I run CoF on my wammo and my derv, you don't need mantra.
Only place this affected me out of 10~ dungeons is Rragar, since my SoA is savage bait.
Only now to someone who actually still 600/smites UW, you can't tank everything anymore.
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Sep 20, 2009, 07:29 PM // 19:29
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#16
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Pre-Searing Cadet
Join Date: Dec 2008
Guild: Descendents Of The Gods
Profession: Rt/Mo
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Imagine having to work as a group OMG I say nerf the whole lot to prevent runners charging silly prices and the such. Bearing in mind the game is called Guild Wars not Solo Wars. I find playing as a team is more satisfying than getting someone to run it for you. When in a group you can plan strategy and have a hell of alot more fun. So yeah stop moaning about something trivial and join your guild for a much better experience.
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Sep 20, 2009, 07:54 PM // 19:54
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#17
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Ascalonian Squire
Join Date: Apr 2008
Guild: Crimson Massacre [CRS]
Profession: A/
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I have np's without mantra in UW, I use frenzy all the time. I don't see why most people can't do it. With smart skill casting your very unlikely to get hit by daze and rupts in UW meaning its still as easy as ever.
Greaver.
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Sep 20, 2009, 08:03 PM // 20:03
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#18
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Supastar~ ★
Join Date: May 2006
Location: USA [GMT -7]
Guild: Sierraas Asian Harem [love]
Profession: Me/
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Quote:
Originally Posted by Neil Greene
Imagine having to work as a group OMG I say nerf the whole lot to prevent runners charging silly prices and the such. Bearing in mind the game is called Guild Wars not Solo Wars. I find playing as a team is more satisfying than getting someone to run it for you. When in a group you can plan strategy and have a hell of alot more fun. So yeah stop moaning about something trivial and join your guild for a much better experience.
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Quote:
Originally Posted by Guild Wars FAQ
Rather than labeling Guild Wars an MMORPG, we prefer to call it a CORPG (Competitive Online Role-Playing Game).
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I happen to not like other people, and the game can be played solo, especially with the introduction of heroes. It's just easier sometimes to run a dungeon without waiting for 7 other people to set bars/be ready. :]
On topic: I've never really used mantra of resolve in any of my 600/smite builds so it's really not affecting me. I still would kinda like to see a PvE/PvP split though.
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Sep 20, 2009, 08:05 PM // 20:05
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#19
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Frost Gate Guardian
Join Date: Jun 2007
Location: NY
Guild: RaiN
Profession: Rt/
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my 600 Rt, Necro, and Mesmer havent been hurt by this so i dont really care
Quote:
Originally Posted by dark4190
No more Mantra of Resolve. I know that's gonna affect things for us 600's.
Such that: - The Underworld build used Mantra to prevent a Savage Slash from a Bladed Aatxe.
- Some Dungeons needed Mantra to prevent interrupts, such as CoF and Arachni's Haunt.
Thoughts?
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only someone that cookie cuts would think this
Last edited by Elite Bushido; Sep 20, 2009 at 08:09 PM // 20:09..
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Sep 20, 2009, 08:09 PM // 20:09
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#20
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Forge Runner
Join Date: Apr 2007
Guild: DMFC
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Greaver beat me to it lol
Was going to say i always used frenzy in uw so the loss of mantra isnt an issue for uw.
Does a 600 rit in uw use mantra ? nope
Does any other 600 except monk use mantra - nope
So why does the monk need mantra - specially as 2 of us use frenzy lol.
Other areas may be problematic but real players adapt the builds when skills are nerfed/buffed ( no offence ppl ) and we change - if anet never nerfed any skills then a lot of builds these days wouldnt exist at all.
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